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Core Gameplay Loop & Economic Structure

User Access and Onboarding

User access to the ecosystem is managed through the Telegram bot MainframeAccessBot. Upon initiating the bot via /start, each user receives a unique access link to the Mini App, associated with a specific join code. This structure serves multiple functions within the platform, including:

  • tracking user acquisition sources
  • managing referral activity and invitation flows
  • monitoring campaign performance and access channels
  • controlling phased onboarding across different launch epochs

This access model is fully aligned with the narrative identity of the project, framing each new participant as an operator entering the Mainframe.

Daily User Activity

On a daily basis, users enter the Mini App to engage in resource accumulation and progression-based gameplay. Core daily actions include:

  • tapping to collect DIM Credits
  • consuming Energy/Stamina to continue active gameplay
  • purchasing upgrades to improve earning efficiency
  • expanding and strengthening their crew
  • upgrading specialized agents
  • optimizing daily output and long-term progression

The current in-game economy includes:

  • one-use boosts
  • permanent upgrades
  • VIP Passes
  • crew-based specialized agents

Certain upgrades can be acquired using either DIM Credits or Telegram Stars, while crew agents are currently purchasable exclusively through DIM Credits.

Current Agents

Users can build and enhance their crew through three core agents, each serving a distinct role within the progression system:

  • The Hacker: Increases the value generated per tap. Each upgrade level adds +1 per tap.
  • The Mole: Generates passive DIM Credits over time.
  • The Courier: Increases the maximum Energy/Stamina capacity available to the user, allowing for longer tapping sessions.

Together, these agents form the strategic foundation of gameplay progression and user optimization.

User Rewards

Users primarily earn DIM Credits, which currently function as the internal progression currency of the platform. Credits can be earned through multiple mechanisms, including:

  • active tapping
  • passive production
  • referral rewards
  • leaderboard placements or milestone-based rewards

DIM Credits are designed to reflect user engagement, progression, and in-game activity over time.

User Expenditure

Within the current gameplay structure, users spend resources in several ways:

  • Energy/Stamina, consumed through active tapping
  • DIM Credits, used to acquire agents, upgrades, and progression advantages
  • Telegram Stars, used for selected premium boosts or premium-access content
  • time and consistency, which remain central to long-term optimization and account growth

This framework is intended to create a loop in which users continuously reinvest earned value into greater efficiency and stronger in-game positioning.

Retention Logic

The system is designed to encourage recurring daily participation by offering continuous progression and increasing operational efficiency over time. Users are incentivized to return in order to:

  • accumulate more DIM Credits
  • improve collection efficiency
  • expand and upgrade their crew
  • unlock additional advantages and progression layers
  • outperform previous sessions
  • maintain momentum within the ecosystem

At its core, retention is driven by a persistent sense of advancement, optimization, and compounding growth.

Referral Logic

The platform incorporates a referral structure designed to support organic acquisition and network-based growth. Users are incentivized to invite others through:

  • immediate rewards for both inviter and invited user
  • referral-based bonuses
  • access to dedicated referral leaderboards
  • competitive advantages tied to network expansion

At the current stage, each new user who joins through a valid referral code generates 2,500 DIM Credits both for the referring user and for the new entrant.

Anti-Infinite Farming Principles

The gameplay loop is not intended to allow unlimited farming, as long-term sustainability requires controlled issuance and balanced progression. Economic balance is preserved through mechanisms such as:

  • Energy/Stamina consumption
  • recharge times
  • daily limits or diminishing returns
  • increasing upgrade costs
  • balanced agent progression
  • future adjustments to reward emissions where necessary

The objective is to regulate value generation over time without undermining previously earned progression.

Dual-Layer Economic Structure

The Great Heist is built around a dual-layer economic model composed of:

  • DIM Credits, the internal progression currency of the game
  • $DIM Token, the future native token of the broader ecosystem

DIM Credits

DIM Credits are the primary in-game unit earned through gameplay. They are used to:

  • purchase upgrades
  • recruit and enhance agents
  • improve operational efficiency
  • drive progression within the Mainframe

DIM Credits are intended to measure user activity, consistency, and advancement inside the game environment.

$DIM Token

The $DIM Token is planned as the official token of the ecosystem in a later stage of the project’s development. It is important to distinguish clearly between the two layers:

  • DIM Credits are an in-game progression currency
  • $DIM Token is the future ecosystem token

DIM Credits do not automatically constitute or directly represent the on-chain token. However, in a future phase, user balances, activity, and progression expressed through DIM Credits may be used as one of the parameters to determine:

  • airdrop eligibility
  • distribution weight
  • reward access
  • participation priority in ecosystem events linked to the $DIM Token launch

This model allows the platform to develop and balance the gameplay economy independently before introducing the tokenized layer of the project.

Economic Positioning of DIM Credits

Within the current structure, DIM Credits should be understood as:

  • a reward currency, because they are earned through gameplay
  • a utility currency, because they are spent on upgrades, agents, and progression features
  • a progression currency, because they reflect the user’s development and operational strength inside the Mainframe

In this phase, DIM Credits function as the central value unit of gameplay, while the $DIM Token remains part of the project’s future expansion strategy.